storyworld - Bellyfeel - Page 2
October 16, 2014
Project Killing Storyworld Development Mistakes

5 Project Killing Storyworld Development Mistakes (Guest Post)

Ahead of the Conducttr Conference tomorrow I wanted to point you in the direction of a recent guest post I did for Transmedia Storyteller. It’s called […]
September 25, 2014

3 Transmedia Tips From The Most Addictive Mobile Game Ever

Spring…Field? For anyone who is still unaware of the game (if that’s even possible) The Simpsons Tapped Out (TSTO) is a mobile application game available on […]
September 19, 2014
Transmedia Storyworld: Fact and Fiction

Transmedia Storyworlds: Fact or Fiction?

What’s the difference between Documentary and Drama when you’re developing a Transmedia Storyworld? I am often asked this question, so here’s a breakdown of the core […]
September 4, 2014

Did You See Snowpiercer’s “Elusive” Transmedia Campaign?

Or should I say non-existent Transmedia campaign? Have you seen the film Snowpiercer, by the Korean Director, Boon Joon-ho? It’s being a touted as a landmark […]
March 19, 2014

What Are The 3 Transformational Steps To Take From Traditional Media To Transmedia?

Are you a traditional media producer? Are you looking at opportunities on new devices and platforms? Do you know how to create business ready Transmedia IP […]
January 31, 2014
Storyworld Development

Storyworld and Transmedia Article Roundup 2013

Now that you are (hopefully) back up to speed after the Xmas and New Year break I want to share a recap with links to the […]
November 13, 2013
Geo Storyworlds

Geo Storyworld Transmedia Showcase in Manchester

Bellyfeel, University of Bolton and University of Salford a have teamed up for an innovative live event in MediaCityUK at 1pm on the 22nd November 2013 […]
June 18, 2013
2000AD Storyworld

Storyworld Countdown – Top 5

What’s your favourite Storyworld? I’ve been writing an E-Course about Storyworld building so they are really on my mind – all possible shapes, sizes and flavours. […]
May 22, 2013

Try Living In Your Storyworld

Over various posts I have talked about some of the many techniques I use to build a Storyworld around an existing linear story product such as […]