Bellyfeel’s ongoing series looks at ways of applying a transmedia approach to a best-selling game, ‘The Elder Scrolls V: Skyrim’.
This epic saga from game developer Bethesda is perfect for transmedia adaption because the existing storyworld that houses five games plus many expansion packs is rich, deep and exhaustively detailed. This enables the generation of story content in both a commercial merchandise way – glossy art books and strategy guides, action figures, T-shirts etc., and in more storytelling ways – story fragmentation, multiple narratives and new characters. All materials generated will grow from within the ‘Skyrim’ storyworld in a logical and organic way.
One example of how to ‘open up’ the existing storyworld is to look at the 200 years between Game 4 (Oblivion) and Game 5 (Skyrim). It is an area ripe for fresh story creation and would have a greater story function as it would detail events that take place after ‘Oblivion’, immediately before and during ‘Skyrim’. Events such as the Great War, the killing of Skyrim’s king in a duel and the rise of the Stormcloaks can be explored and enriched.
A brief dip into the ‘Skyrim’ storyworld led to the following suggestions;
As you can see, endless story content springs naturally and organically from a superbly crafted, detailed, and realised storyworld.
If you have any of your own transmedia adaptions please post them.
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